The Hammer
We had a quiet afternoon the other day, debating starting another game. Rob (ideas) and I (Amir, numbers) both blurted out “Twin Stick Shooter!”. A Paradroid homage was the first thing I ever tried to...
View ArticleWe wanna write a twin stick shooter.
So in the previous post, we showed a little of a prototype we’re working on. We showed it to some other folks who kindly offered us some funds to bring it to PS4, but the deal just didn’t work for us....
View ArticleReal Super Heroes – Concept baddies
Here’s some early concept work on some (weird) enemy designs. We’re aiming to build this new title as a simple one level demo initially. So these badboys and girls have all emerged from our initial...
View ArticleRSH – Early level concept
Starting to flesh out our first level. Some (very “bish bosh”) research into Hamlet has led me to this rough small village/wooden graveyard concept. Naturally I couldn’t pass up the opportunity to...
View ArticleOvoid – launched!
So that Flappy Bird thing happened in early 2014 and we, along with a million other developers, downed tools for a week and thought “can we write a simple, yet awesome, one button game in a week?”...
View ArticleRSH – Hero numero uno
Just about ready to start building a protagonist for the game and we’re sticking with old Shakespeare for our first hero. When people ask me why I’ve portrayed Britain’s most beloved and well known...
View ArticleRSH – Shapespeare!
Shakey is now fully realised in 3D form. He’s textured in a very simple way (the model itself defines areas where I just slap on large swathes of bold colour). In combination with toony / high...
View ArticleRSH – Rats!
Rats are known for their keen elizabethan fashion sense as well as their fondness for videogame villainy. I wonder if adding a codpiece to our red barrels will make them less cliche?
View ArticleHello Trello
I am extremely resistant to change and anything that reflects ongoing documentation but I have to concede that Trello has been a valuable tool for organising workflow and generally being used as a...
View ArticleHistorical Hotshots : Development Diary August 2016
We were lucky enough to be one of the finalists for the second round of funding provided by the lovely people at the UK Games Fund. As you can see from other entries on this blog and our posts on...
View ArticleMy kingdom for a horse… er, or not.
We’ve developed a classic segmented snake like enemy (You remember the old nokia classic? No? Well aren’t you just young and full of sweet life then!) Amir had the fantastic idea of making it like a...
View ArticleMerchants of Venice!
Inspired loosely by the symbolic gold,silver and lead caskets in “The Merchant of Venice” the vendors on the first level come in three flavours! Mr Gold will offer items for precious life hearts, Mr...
View ArticleGlittering prizes!
Another week, another round of scrappy concepting. Some loose designs for a bespoke treasure plinth/room and some chests. The Wordworm is a unique kind of lock that will only sod off if you feed it...
View ArticleDr L Johnson
We’re going to have a variety of different room types you can encounter and one such idea is a sort of library where the curator can portmanteau two words from your inventory together (for a fee)....
View ArticleFabulous new items in stock!
Here’s a few of the items you can find hidden away in the game that will have varying effects on your playthrough. They have a fairly convoluted path from being comprised of an adjective / noun that’s...
View ArticleDemented Jester Yorick
We’re just about to start implementing our first boss character. Alas poor Yorick, who I’ve given an asses skull for an ass. I had to break up the green and yellow with red (He was beginning to look...
View ArticleYorick pulls himself together
We like to implement AI just using Cubes and Spheres; get the logic and feel for the behaviour right first, make it playable with no frills. For our first boss Yorick, we started by animating him, aas...
View ArticleAny room for a Boss?
Our demented jester needs a happy home to spread his cheerful brand of carnage and skull shaped bombs. This is a combination of quickly mocking something up in 3D and painting on top (which works for...
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