Hello Trello
I am extremely resistant to change and anything that reflects ongoing documentation but I have to concede that Trello has been a valuable tool for organising workflow and generally being used as a...
View ArticleHistorical Hotshots : Development Diary August 2016
We were lucky enough to be one of the finalists for the second round of funding provided by the lovely people at the UK Games Fund. As you can see from other entries on this blog and our posts on...
View ArticleMy kingdom for a horse… er, or not.
We’ve developed a classic segmented snake like enemy (You remember the old nokia classic? No? Well aren’t you just young and full of sweet life then!) Amir had the fantastic idea of making it like a...
View ArticleMerchants of Venice!
Inspired loosely by the symbolic gold,silver and lead caskets in “The Merchant of Venice” the vendors on the first level come in three flavours! Mr Gold will offer items for precious life hearts, Mr...
View ArticleGlittering prizes!
Another week, another round of scrappy concepting. Some loose designs for a bespoke treasure plinth/room and some chests. The Wordworm is a unique kind of lock that will only sod off if you feed it...
View ArticleDr L Johnson
We’re going to have a variety of different room types you can encounter and one such idea is a sort of library where the curator can portmanteau two words from your inventory together (for a fee)....
View ArticleFabulous new items in stock!
Here’s a few of the items you can find hidden away in the game that will have varying effects on your playthrough. They have a fairly convoluted path from being comprised of an adjective / noun that’s...
View ArticleDemented Jester Yorick
We’re just about to start implementing our first boss character. Alas poor Yorick, who I’ve given an asses skull for an ass. I had to break up the green and yellow with red (He was beginning to look...
View ArticleYorick pulls himself together
We like to implement AI just using Cubes and Spheres; get the logic and feel for the behaviour right first, make it playable with no frills. For our first boss Yorick, we started by animating him, aas...
View ArticleAny room for a Boss?
Our demented jester needs a happy home to spread his cheerful brand of carnage and skull shaped bombs. This is a combination of quickly mocking something up in 3D and painting on top (which works for...
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